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Using CMake build system
CMake with Qt4
CMake - the cross-platform, open-source build system. CMake is a family of tools designed to build, test and package software. CMake is used to control the software compilation process using simple platform and compiler independent configuration files. CMake generates native makefiles and workspaces that can be used in the compiler environment of your choice.
You can use it instead qmake, native Qt buid system. In this article i describe base functionality, that usualy used to build simple project.
This article show you to use cmake with Qt4. For Qt5 see here Qt5 CMake Manual
qmake typical .pro file
TEMPLATE = app
SOURCES += main.cpp mainwindow.cpp
HEADERS+= mainwindow.h
FORMS += mainwindow.ui
RESOURCES+= main.qrc
As you can see, this project consists from 4 files. Three of them is implementing MainWindow class and one is main.cpp file.
CMakeLists.txt for same project
cmake_minimum_required(VERSION 2.6)
project ( PROJECT_NAME )
# declaring files in your project
set ( SOURCES
main.cpp
mainwindow.cpp
)
set ( MOC_HEADERS
mainwindow.h
)
set ( UIS
mainwindow.ui
)
set ( RESOURCES
main.qrc
)
# Next lines needed for building all Qt projects
find_package( Qt4 REQUIRED )
include( ${QT_USE_FILE} )
add_definitions( ${QT_DEFINITIONS} )
include_directories( ${CMAKE_BINARY_DIR} )
# Next, using precompiler, compiler and linker
# using Qt meta-system (precompiler)
QT4_ADD_RESOURCES( RES_SOURCES ${RESOURCES} )
QT4_WRAP_UI( UI_HEADERS ${UIS} )
QT4_WRAP_CPP( MOC_SRCS ${MOC_HEADERS} )
# compile
add_executable( PROJECT_NAME ${SOURCES} ${MOC_SRCS} ${RES_SOURCES} ${UI_HEADERS} )
# or use line below instead, if you using Windows ™ Operating System.
#add_executable( PROJECT_NAME WIN32 ${SOURCES} ${MOC_SRCS} ${RES_SOURCES} ${UI_HEADERS} )
# build it (link libraries)
target_link_libraries( PROJECT_NAME ${QT_LIBRARIES} )
However, when you build and run in Windows or Mac OS X, you will get a console window that appears along with your GUI program. You may avoid this problem by appending below code to your CMakeLists.txt
# generate proper GUI program on specified platform
if(WIN32) # Check if we are on Windows
if(MSVC) # Check if we are using the Visual Studio compiler
set_target_properties(${PROJECT_NAME} PROPERTIES
WIN32_EXECUTABLE YES
LINK_FLAGS "/ENTRY:mainCRTStartup"
)
elseif(CMAKE_COMPILER_IS_GNUCXX)
# SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mwindows") # Not tested
else()
message(SEND_ERROR "You are using an unsupported Windows compiler! (Not MSVC or GCC)")
endif(MSVC)
elseif(APPLE)
set_target_properties(${PROJECT_NAME} PROPERTIES
MACOSX_BUNDLE YES
)
elseif(UNIX)
# Nothing special required
else()
message(SEND_ERROR "You are on an unsupported platform! (Not Win32, Mac OS X or Unix)")
endif(WIN32)
Running moc/uic/rcc automatically
The AUTOMOC target property controls whether cmake inspects the C++ files in the target to determine if they require moc to be run, and to create rules to execute moc at the appropriate time.
The AUTOUIC target property controls whether cmake inspects the C++ files in the target to determine if they require uic to be run, and to create rules to execute uic at the appropriate time.
The AUTORCC target property controls whether cmake(1) creates rules to execute rcc at the appropriate time on source files which have the suffix .qrc.
Instead of using Qt meta-system (precompiler)--QT4_ADD_RESOURCES/QT4_WRAP_UI/ QT4_WRAP_CPP, you can simply add below code to your CMakeLists.txt:
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
A complete CMake-Qt example is posted on GitHub
You may use CMake, but most of people advice, not to use CMake for simple projects, because qmake build system functionality is more than enough for simple projects.
Project using CMake
- KDE
- Second Life