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ShortcutOverride
Shortcut Override Events (QKeyEvent)
shortcut: a key combination that triggers an action
override: prevent the shortcut action under some circumstances
When the shortcut is about to trigger send shortcut override to the focus item instead. the focus item now has the option to override the shortcut (by accepting the shortcut override event).
If the shortcut override is accepted it will be delivered as normal key press to the focus widget. otherwise it will trigger the shortcut action.
Example: A media player uses space for pause/play. This should work everywhere except when searching for music in a line edit.
Example uses of ShortcutOverride in Qt
QWidgetWindow::handleKeyEvent QComboBoxPrivateContainer::eventFilter
- for enter etc, bad implementation
QWidgetLineControl::processShortcutOverrideEvent(QKeyEvent *ke)
- arrow keys, copy paste, ...
QMainWindow::event
- to show drag and drop cursor, doesn’t handle event otherwise
QMenu::event
- override arrow and enter keys
QMenuBar::eventFilter
- installs a global event filter temporarily until next key press
Behavior
In widgets the event is sent to the focus object and then to all it's parent objects. Done by QGuiApplication::notify.
Implementation
QWindowSystemInterface::tryHandleShortcutEvent
return QGuiApplicationPrivate::instance()->shortcutMap.tryShortcutEvent(w, &qevent);
- only used on mac?
QShortcutMap::tryShortcutEvent(QObject *o, QKeyEvent *e)
- creates actual shortcut events
- returns true when shortcut should be overridden (not delivered and not trigger action), even before shortcut is complete
- results in QCoreApplication::sendEvent( shortcut overrid event)
Who may call try ShortcutEvent?
currently:
QNSView: (void)handleKeyEvent:(NSEvent*)nsevent eventType:(int)eventType
m_sendKeyEvent = !QWindowSystemInterface::tryHandleShortcutEvent(focusWindow, timestamp, keyCode, modifiers, text);
is the only user of the QWindowSystem one and thus the duplicate
QGuiApplication:
QGuiApplicationPrivate::instance()->shortcutMap.tryShortcutEvent(focus, static_cast<QKeyEvent*>(event))
QApplication:
case QEvent::ShortcutOverride:
case QEvent::KeyPress:
case QEvent::KeyRelease:
{
bool isWidget = receiver->isWidgetType();
bool isGraphicsWidget = false;
#ifndef QT_NO_GRAPHICSVIEW
isGraphicsWidget = !isWidget && qobject_cast<QGraphicsWidget*>(receiver);
#endif
QKeyEvent *key = static_cast<QKeyEvent*>(e);
bool def = key->isAccepted();
QPointer<QObject> pr = receiver;
while (receiver) {
if (def)
key->accept();
else
key->ignore();
res = d->notify_helper(receiver, e);
QWidget *w = isWidget ? static_cast<QWidget*>(receiver) : 0;
#ifndef QT_NO_GRAPHICSVIEW
QGraphicsWidget *gw = isGraphicsWidget ? static_cast<QGraphicsWidget*>(receiver) : 0;
#endif
if ((res && key->isAccepted())
/*
QLineEdit will emit a signal on Key_Return, but
ignore the event, and sometimes the connected
slot deletes the QLineEdit (common in itemview
delegates), so we have to check if the widget
was destroyed even if the event was ignored (to
prevent a crash)
note that we don't have to reset pw while
propagating (because the original receiver will
be destroyed if one of its ancestors is)
*/
|| !pr
|| (isWidget && (w->isWindow() || !w->parentWidget()))
#ifndef QT_NO_GRAPHICSVIEW
|| (isGraphicsWidget && (gw->isWindow() || !gw->parentWidget()))
#endif
) {
break;
}
#ifndef QT_NO_GRAPHICSVIEW
receiver = w ? (QObject*)w->parentWidget() : (QObject *)gw->parentWidget();
#else
receiver = w->parentWidget();
#endif
}
qt_in_tab_key_event = false;
}
break;