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This is a compilation of books about Qt published in English. For books in other languages use the language switch.
Qt 5
Qt 5 Blueprints
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- Author: Symeon Huang
- Published: March 2015
- ISBN: 1784394610 / 978-1784394615
- Design, build, and deploy cross-platform GUI projects using the amazingly powerful Qt 5 framework.
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Application Development with Qt Creator - Second Edition
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- Author: Ray Rischpater
- Published: November 2014
- ISBN: 1784398675 / 978-1784398675
- Design and build dazzling cross-platform applications using Qt and Qt Quick.
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Qt 5 Cadaques
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- Author: Juergen Bocklage-Ryannel and Johan Thelin
- Published: 2014
- The entire collection of chapters covering Qt5 programming, written by Juergen Bocklage-Ryannel and Johan Thelin, is available here. All book content is licensed under the Creative Commons Attribution Non Commercial Share Alike 4.0 license and examples are licensed under the BSD license.
- More information here
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Qt 4
Introduction to Design Patterns in C++ with Qt (2nd Edition)
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- Author: Alan Ezust, Paul Ezust
- Published: August 2011
- ISBN: 0-13-282645-3 / 978-0-13-282645-7
- Master C++ “The Qt Way” with Modern Design Patterns and Efficient Reuse
- This fully updated, classroom-tested book teaches C++ “The Qt Way,” emphasizing design patterns and efficient reuse. Readers will master both the C++ language and Qt libraries, as they learn to develop maintainable software with well-defined code layers and simple, reusable classes and functions.
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C++ GUI Programming with Qt 4 (2nd Edition) - The official C++/Qt book
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- Author: Jasmin Blanchette and Mark Summerfield
- Published: February 2008
- ISBN: 0132354160 / 978-0132354165
- Using Qt you can build industrial-strength C++ applications that run natively on Windows, Linux/Unix, Mac OS X, and embedded Linux without source code changes. Now, two Trolltech insiders have written a start-to-finish guide to getting outstanding results with the 4.3 version of Qt.
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Advanced Qt Programming: Creating Great Software with C++ and Qt 4
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- Author: Mark Summerfield
- Published: July 2010
- ISBN: 978-0321635907
- This 550 page book is aimed at existing C++/Qt programmers and presents ideas and techniques that are too advanced or specialized (although not necessarily difficult), for a first book on Qt. Qt has now grown to over 700 classes and well over a million words of documentation, far too much to cover in a single volume. So instead of covering everything very thinly, the book focuses on key areas of Qt technology and tries to provide more comprehensive coverage than is available elsewhere. More information here
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Foundations of Qt Development
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- Author: Johan Thelin
- Published: June 2010
- ISBN: 978-1-59059-831-3
- Foundations of Qt Development is based on Qt 4.2, and is aimed at C++ programmers who want to become proficient using this excellent toolkit to create graphical applications that can be ported to all major platforms. This book by Johan Thelin, a Qt Quarterly contributor and author of the Independent Qt Tutorial, aims to cover all of Qt from an independent perspective. This approach allows the author to explore the use of CMake as an alternative build tool and give impartial summaries of important third-party projects based on Qt.
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The Book of Qt 4: The Art of Building Qt Applications
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- Author: Daniel Molkentin
- Published: March 2007
- ISBN: 1593271476 / 978-1593271473
- The Book of QT 4 offers an in-depth explanation of Qt 4 that goes beyond the common focus on C++ programming. Author Daniel Molkentin uses practical examples to explain features like the signal/slot concept and the event system, as he guides you through developing applications with and without Qt's graphical GUI builder, Qt Designer. And as a core KDE developer, Molkentin's head is full of real-world problems and solutions that he peppers liberally throughout The Book of QT 4 , making it a resource that you'll consult time and again.
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An Introduction to Design Patterns in C++ with Qt 4
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- Author: Alan Ezust, Paul Ezust
- Published: September 2006
- ISBN: 978-0-13-187905-8
- An Introduction to Design Patterns in C++ with Qt 4 is a complete tutorial and reference that assumes no previous knowledge of C, C++, objects, or patterns. You'll walk through every core concept, one step at a time, learning through an extensive collection of Qt 4.1-tested examples and exercises.
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Qt 3
Practical Qt: Real World Solutions to Real World Problems
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- Author: Matthias Kalle Dalheimer, Jesper Pedersen
- Published: September 2004
- ISBN: 3898642801 / 978-3898642804
- The book is written by Matthias Kalle Dalheimer, author of Programming with Qt and founder of KDAB, and Jesper K. Pedersen, a lead engineer at KDAB. It contains over 80 solutions to common problems. All solutions have the structure "problem---solution---runnable code".
- More information in Amazon
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Programming with Qt, Second Edition
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- Author: Matthias Kalle Dalheimer
- Published: January 2002
- ISBN: Print: 978-0-596-00064-6 / 0-596-00064-2 Ebook: 978-1-4493-8676-4 / 1-4493-8676-8
- Take full advantage of Qt, the powerful, easy-to-use, cross-platform GUI toolkit. Completely updated for Qt Version 3.0, Programming with Qt guides you through the steps of writing your first Qt application. It's also a reference to the what, how, and why of every GUI element in Qt. And it covers advanced topics like 2D transformations, drag-and-drop, and custom image file filters.
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C++ GUI Programming with Qt 3
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- Author: Jasmin Blanchette and Mark Summerfield
- Published: January 2004
- ISBN: 0131240722 / 978-0131240728
- "...not only the best book on Qt I have ever seen, but also the best book presenting any programming framework. Every sentence appears to be carefully worded, and every chapter has a sound concept, and so does the work as a whole." --Matthias Ettrich, Trolltech's lead developer, founder of the KDE project
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Open Source Game Development: Qt Games for KDE, PDA’s, and Windows
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- Author: Martin Heni and Andreas Beckermann
- Published: October 2005
- ISBN: 1584504064 / 978-1584504061
- This book provides beginning and intermediate game programmers with a step-by-step resource to desktop game programming. The reader is introdcuded into the development of a desktop game application using Qt3/Qt4/Qtopia/KDE as development platform. Desktop game relevant topics such as pathfinding, AI, sound, 2D and 3D graphics and network programming are introduced in the scope of Qt and KDE. All topics are accompanied by plenty of source code examples in the book and on the companion CD-ROM.
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Qt 2
Linux Rapid Application Development
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- Author: Cameron and Tracey Hughes
- Published: October 2000
- ISBN: 0764547402 / 978-0764547409
- Hughes IDG has published Linux Rapid Application Development by Cameron and Tracey Hughes. This hands-on guide gives C++ programmers the tools and techniques they need to create applications based on KDE, the leading Linux graphical user interface. Packed with tips and advice for streamlining the entire development cycle, it explains how to harness the Qt and K Class-libraries-and build user-friendly Linux applications in a snap. The CD-ROM has Qt and KDE tools, and all code from the book.
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KDE 2/Qt Programming Bible
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- Author: Arthur Griffith
- December 2000
- ISBN: 0764546821 / 978-0764546822
- This all-in-one tutorial and reference shows beginning to advanced Linux programmers how to build graphical user interfaces for desktop applications that will run in the Windows-like K desktop environment (KDE). Expert author Arthur Griffith covers everything from simple windows and menus to dialog boxes and other advanced widgets. The CD-ROM contains the latest version of KDE.
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Qt Programming in 24 hours
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- Author: Daniel Solin
- ISBN: 0672318695 / 978-0672318696
- Sams has published Qt Programming in 24 hours by Daniel Solin. The book provides a step-by-step approach to Qt programming, and is suitable for both novice and experienced programmers.
- Purchase from Amazon
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Qt Programming for Linux and Windows 2000
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- Author: Patrick Ward
- ISBN: 0130270016 / ISBN-13: 978-0130270016
- Published: October 11, 2000
- Hall has published Qt Programming for Linux and Windows 2000 by Patrick Ward. (Qt 2.1)
- If you're ready to build great graphical applications, build them fast, and run them anywhere, this book will show you how. The accompanying CD-ROM contains the Qt 2.1 Open Source Edition distribution, value-added Qt toolkit extensions, sample code, and more.
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Python
Python: Qt Edition
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- Author: Boudewijn Rempt
- ISBN: 0-970-03304-4
- This is the first book on Python and Qt (covers Qt version 2.x and 3.0). If your chosen language is Python and you want to use Qt, this is the book for you. The main topic of this book is application development using PyQt, a library extension to the Python programming language. Please note that if you use PyQt to create closed-source commercial applications you need a valid Qt commercial license (included with BlackAdder). If your application offers programmatic access to the underlying functionality of Qt, people who use your application will also need to have valid Qt licenses.
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Rapid GUI Programming with Python and Qt
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- Author: Mark Summerfield
- ISBN: 978-0-13235-418-9
- The Definitive Guide to PyQt Programming. This book by former Qt documentation manager, Mark Summerfield, teaches programmers how to write programs using PyQt4, the Python bindings for the Qt 4 application development framework. Covers PyQt version 4.2-4.6.
- Aimed at developers with basic knowledge of object-oriented programming, the book contains a brief introduction to Python as well as covering the wide range of GUI development features that Qt and PyQt provide.
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Ruby
Rapid GUI Development with QtRuby
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- Author: Caleb Tennis
- ISBN:
- See how to use the powerful Qt3 library to create cross-platform GUI applications for Linux and OS X in Ruby. Covers installation, basic and advanced programming, event models, and Korundum.
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MeeGoo
Professional MeeGo Application Development: Using Qt and Web Technologies
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- Author: Kari Salo, Muhammad Khurshed Islam, Sergey Gabdurakhmanov
- ISBN: 978-0-470-97809-2
- Accompanied with Qt—a cross-platform application and UI framework — MeeGo is now the target platform for Qt-based applications. This hands-on guide walks you through a series of examples to teach you how to make great devices for MeeGo using Qt's features and techniques.
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Symbian
Qt for Symbian
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- Author: Frank H. P. Fitzek, Tommi Mikkonen, Tony Torp
- ISBN: 978-0-470-75010-0
- Qt for Symbian takes a unique look at this cutting-edge programming environment. Step-by-step it explains Qt in an easy to access fashion, using simple examples throughout.
- Available from Amazon
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Beginning Nokia Apps Development
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- Author: Dan Zucker, Ray Rischpater
- ISBN: 978-1430231776
- While media buzz regularly circulates around iPhone and Android, Nokia still leads the pack in terms of world market share. Symbian, for instance, remains the most widely used mobile operating system. With Nokia's open development platform, the opportunities available for mobile developers to target this vastly popular operating system are abundant and clear.
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