|
|
| Line 1: |
Line 1: |
| Ideas for kicking off discussion
| |
|
| |
|
| * New OpenGL enablers:
| |
| ** Textures
| |
| *** Samplers
| |
| ** Extending QOpenGLFramebufferObject
| |
| *** Access the color[i] attachment i>0
| |
| *** Access the depth+stencil attachments
| |
| ** Image Formats
| |
| ** Transform feedback
| |
| ** Uniform Buffers & Shader Storage Buffers
| |
| ** GL debug labels (QObject name?)
| |
| ** Occlusion queries
| |
| ** Shader pipeline objects (mix ‘n match shaders)
| |
| ** ?
| |
| * Moving <span class="caps">QGLW</span>idget -> QOpenGLWidget in QtWidgets
| |
| ** What’s left in QtOpenGL? => Deprecating QtOpenGL
| |
| ** How would it work with <span class="caps">QGV</span>
| |
| * Text rendering
| |
| ** On textures?
| |
| ** distance field generator in QtQuick => move to QtGui?
| |
| * Adopt a native GL context
| |
| * Driving animations from an OpenGL thread
| |
| * Qt3D 2.0
| |