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Drag and Drop within a GridView: Difference between revisions

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(Replaced code because copy/paste of previous code clearly went wrong, resulting in some parts being mixed up)
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'''IconItem.qml'''
'''IconItem.qml'''
<code>import QtQuick 1.0
import QtQuick 2.0
Component
 
Item
Component {
id: main
    Item {
width: grid.cellWidth; height: grid.cellHeight
    id: main
Image
    width: grid.cellWidth; height: grid.cellHeight
id: item; parent: loc
 
x: main.x + 5; y: main.y + 5
    Image {
width: main.width - 10; height: main.height - 10;
        id: item; parent: loc
fillMode: Image.PreserveAspectFit; smooth: true
        x: main.x + 5; y: main.y + 5
source: icon
        width: main.width - 10; height: main.height - 10;
Rectangle {
        fillMode: Image.PreserveAspectFit; smooth: true
anchors.fill: parent;
        source: icon
border.color: "#326487"; border.width: 6
 
color: "transparent"; radius: 5
        Rectangle {
visible: item.state "active"}
            anchors.fill: parent;
Behavior on x { enabled: item.state != "active"; NumberAnimation { duration: 400; easing.type: Easing.OutBack }
            border.color: "#326487"; border.width: 6
}
            color: "transparent"; radius: 5
Behavior on y { enabled: item.state != "active"; NumberAnimation { duration: 400; easing.type: Easing.OutBack }
            visible: item.state = "active"
}
        }
SequentialAnimation on rotation {NumberAnimation { to:  2; duration: 60 }
 
NumberAnimation { to: -2; duration: 120 }
        Behavior on x {
NumberAnimation { to:  0; duration: 60 }
            enabled: item.state != "active"
running: loc.currentId != -1 && item.state != "active"loops: Animation.Infinite; alwaysRunToEnd: true}
            NumberAnimation { duration: 400; easing.type: Easing.OutBack }
states: State {name: "active"; when: loc.currentId gridId
        }
PropertyChanges { target: item; x: loc.mouseX - width/2; y: loc.mouseY - height/2; scale: 0.5; z: 10 }
 
}
        Behavior on y {
transitions: Transition { NumberAnimation { property: "scale"; duration: 200} }
            enabled: item.state != "active"
}
            NumberAnimation { duration: 400; easing.type: Easing.OutBack }
}
        }
}
 
        SequentialAnimation on rotation {
            NumberAnimation { to:  2; duration: 60 }
            NumberAnimation { to: -2; duration: 120 }
            NumberAnimation { to:  0; duration: 60 }
            running: loc.currentId !== -1 && item.state !== "active"
            loops: Animation.Infinite; alwaysRunToEnd: true
        }
 
        states: State {
            name: "active"; when: loc.currentId === gridId
            PropertyChanges { target: item; x: loc.mouseX - width/2; y: loc.mouseY - height/2; scale: 0.5; z: 10 }
        }
 
        transitions: Transition { NumberAnimation { property: "scale"; duration: 200} }
        } //Image
    } //Item
} //Component
</code>
</code>


'''Main.qml'''
'''Main.qml'''
<code>
<code>
import QtQuick 1.0
import QtQuick 2.0
Rectangle {
import QtQuick.Controls 2.2
width: 640; height: 480
 
color: "#222222"
ApplicationWindow {
GridView {
    width: 640; height: 480
id: grid
    color: "#222222"
interactive: false
    visible: true
anchors
 
topMargin: 60; bottomMargin: 60
    GridView {
leftMargin: 140; rightMargin: 140
        id: grid
fill: parent
        interactive: false
}
        anchors.fill: parent
cellWidth: 120; cellHeight: 120;
        topMargin: 60
model: WidgetModel { id: icons }
        bottomMargin: 60
delegate: IconItem { }
        leftMargin: 140
MouseArea {
        rightMargin: 140
property int currentId: –1 // Original position in model
 
property int newIndex // Current Position in model
        cellWidth: 120
property int index: grid.indexAt(mouseX, mouseY) // Item underneath cursor
        cellHeight: 120
id: loc
        model: WidgetModel { id: icons }
anchors.fill: parent
        delegate: IconItem { }
onPressAndHold: currentId = icons.get(newIndex = index).gridId
    }
onReleased: currentId = –1
 
onMousePositionChanged:
    MouseArea {
if (loc.currentId [[Image:= -1 && index |= -1 && index ]]= –1 && index != newIndex)
        property int currentId: -1 // Original position in model
icons.move(newIndex, newIndex = index, 1)
        property int newIndex // Current Position in model
}
        property int index: grid.indexAt(mouseX, mouseY) // Item underneath cursor
 
        id: loc
        anchors.fill: parent
        onPressAndHold: currentId = icons.get(newIndex = index).gridId
        onReleased: currentId = -1
        onPositionChanged: {
            if (loc !== currentId && index !== -1 && index !== newIndex)
                icons.move(newIndex, newIndex = index, 1)
        }
    }
}
}
</code>
</code>

Revision as of 03:06, 8 March 2018

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This wiki entry is created in response to a few forum threads (links at bottom) asking for this method. Feel free to contribute to this article with explanations or code.

Drag and Drop within a GridView

This example will demonstrate the iOS style (video here ) of dragging and dropping ListModel elements within a GridView.

There are three files in this example. One for the model (WidgetModel.qml), one for the delegate (IconItem.qml) and one for the GridView (Main.qml).

WidgetModel.qml

import QtQuick 1.0
ListModel {
ListElement { icon: "Images/widget1.png"; gridId: 0}
ListElement { icon: "Images/widget2.png"; gridId: 1}
ListElement { icon: "Images/widget3.png"; gridId: 2}
ListElement { icon: "Images/widget4.png"; gridId: 3}
ListElement { icon: "Images/widget5.png"; gridId: 4}
ListElement { icon: "Images/widget6.png"; gridId: 5}
ListElement { icon: "Images/widget7.png"; gridId: 6}
ListElement { icon: "Images/widget8.png"; gridId: 7}
ListElement { icon: "Images/widget9.png"; gridId: 8}
}

IconItem.qml import QtQuick 2.0

Component {

   Item {
   id: main
   width: grid.cellWidth; height: grid.cellHeight
   Image {
       id: item; parent: loc
       x: main.x + 5; y: main.y + 5
       width: main.width - 10; height: main.height - 10;
       fillMode: Image.PreserveAspectFit; smooth: true
       source: icon
       Rectangle {
           anchors.fill: parent;
           border.color: "#326487"; border.width: 6
           color: "transparent"; radius: 5
           visible: item.state = "active"
       }
       Behavior on x {
           enabled: item.state != "active"
           NumberAnimation { duration: 400; easing.type: Easing.OutBack }
       }
       Behavior on y {
           enabled: item.state != "active"
           NumberAnimation { duration: 400; easing.type: Easing.OutBack }
       }
       SequentialAnimation on rotation {
           NumberAnimation { to:  2; duration: 60 }
           NumberAnimation { to: -2; duration: 120 }
           NumberAnimation { to:  0; duration: 60 }
           running: loc.currentId !== -1 && item.state !== "active"
           loops: Animation.Infinite; alwaysRunToEnd: true
       }
       states: State {
           name: "active"; when: loc.currentId === gridId
           PropertyChanges { target: item; x: loc.mouseX - width/2; y: loc.mouseY - height/2; scale: 0.5; z: 10 }
       }
       transitions: Transition { NumberAnimation { property: "scale"; duration: 200} }
       } //Image
   } //Item

} //Component

Main.qml

import QtQuick 2.0
import QtQuick.Controls 2.2

ApplicationWindow {
    width: 640; height: 480
    color: "#222222"
    visible: true

    GridView {
        id: grid
        interactive: false
        anchors.fill: parent
        topMargin: 60
        bottomMargin: 60
        leftMargin: 140
        rightMargin: 140

        cellWidth: 120
        cellHeight: 120
        model: WidgetModel { id: icons }
        delegate: IconItem { }
    }

    MouseArea {
        property int currentId: -1 // Original position in model
        property int newIndex // Current Position in model
        property int index: grid.indexAt(mouseX, mouseY) // Item underneath cursor

        id: loc
        anchors.fill: parent
        onPressAndHold: currentId = icons.get(newIndex = index).gridId
        onReleased: currentId = -1
        onPositionChanged: {
            if (loc !== currentId && index !== -1 && index !== newIndex)
                icons.move(newIndex, newIndex = index, 1)
        }
    }
}


Video


Relevant forum threads:
iOS Style Rearrange of Icons