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Writing Qt Examples: Difference between revisions

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(Gather writing guidelines into a category)
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Beginners might think that we're connecting to obj1's bar() signal, when we actually are connecting to <code>this</code>.
Beginners might think that we're connecting to obj1's bar() signal, when we actually are connecting to <code>this</code>.


Always specify the full types of the arguments, ''i.e.'' <code>const</code> <code>QString &</code> instead of <code>QString</code>, in the interest of keeping things simple for beginners. We'll mention that you can write the latter in the documentation, but stick to a consistent, simple subset of the Qt language in examples.
Always specify the full types of the arguments, ''i.e.'' <code>const QString &</code> instead of <code>QString</code>, in the interest of keeping things simple for beginners. We'll mention that you can write the latter in the documentation, but stick to a consistent, simple subset of the Qt language in examples.


== Writing Example Documentation ==
== Writing Example Documentation ==

Revision as of 07:55, 22 June 2017

This page is part of the Qt Writing Guidelines.

Note: This document was originally written by a Trolltech technical writer under supervision of the Qt documentation manager and describes the aims of the documentation team in late 2005. Despite this, many of these practices are still considered to be good guidelines for example code in Qt.

Note: The Wiki markup is incorrect in places in this document. We are working on a fix for this.

Note: Right now, some recommendations are different from Qt/Qt Creator Coding style, see https://doc-snapshots.qt.io/qtcreator-extending/coding-style.html

Note: Additional prelude: The writing of good examples is challenged by having competing goals. On one side, an example should be concise, only containing code relevant to make one point. To show one feature, or one aspect of code. On the other hand we know that examples serve as seeds for real applications. People do start off with code from examples to create real applications, and just keep existing patterns. So the right patterns should be there, but often enough the patterns are inside "boilerplate code", contradicting the first goal. So a balance is needed. The "rules" here are based on a simpilfied version Qt Creator's coding style. As always, the rules are not set in stone. Break them if you have a good reason.

This document is about how to write an example for Qt. When you have finished writing an example and its documentation, see the Integrating Qt Examples page for information on making it work with Qt's build and documentation systems.

File Names

The examples are as modularized as Qt itself. Each submodule can have a

examples

directory containing examples. Examples within a submodule are organized in a directory hierarchy, e.g.

qtbase/examples/itemviews/dirview

or

qtbase/examples/widgets/tetrix

. The hierarchy is there only to group related examples together. The examples should have unique names even if the hierarchy didn't exist. All examples should be at the same depth in the hierarchy. The example's

.pro

file should have the same name as the directory it's in (e.g.

tetrix.pro

for

widgets/tetrix

). The example name should only contain lowercase letters and digits, no hyphens, no underscores.

In general, each class should be defined in its own header file and implemented in a corresponding .cpp file, e.g. MainWindow in mainwindow.h and mainwindow.cpp. Try to avoid defining more than one class per header file, since it confuses Java people and it's usually unnecessary, unless you have lots of small classes (e.g. an undo/redo framework, with one class per type of action).

Local classes may be defined in a .cpp file. Do not use the

#include "foo.moc"

trick in an example. (Don't worry if you don't understand what I'm talking about.)

Always put your main() function in a separate file called main.cpp, and try to keep it as simple as possible. Most users have understood that main() is usually boring and seldom take the time to read it. It's therefore not the place to do unusual stuff.

  • Exception: If your example is very simple and requires only one file containing a main() function and (hopefully) a few other functions, call this file the same as your example (e.g. tetrix.cpp), not main.cpp.

If you need images or other resources, use the resource mechanism. Call the resource file the same thing as the example, but with the .qrc extension (e.g. tetrix.qrc). See the mainwindows/application example for an example of how to do this right.

Include Files and Forward Declarations

Use the Qt 4/Qt 5 syntax for #include files, and order them alphabetically:

#include <QApplication>
#include <QComboBox>
#include <QStringList>

In your .h files, try to include as few headers as possible, using forward declarations when feasible in alphabetical order. Unless the example is meant to be a very simple one, appealing to a novice programmer, make your the example "Qt namespace aware" by wrapping the declarations of Qt classes in QT_BEGIN_NAMESPACE/QT_END_NAMESPACE:

#include <QDialog>

class MyClass;
class YourClass;

QT_BEGIN_NAMESPACE
class QCheckBox;
class QLineEdit;
class QPushButton;
QT_END_NAMESPACE

Best practice is to avoid "module includes", such as

#include <QtGui>

, and use individual

#include <QClass>

preprocessor directives instead. However, as the module includes reduces visual clutter you may use the

<QtGui>

,

<QtXml>

, etc., headers. If you need standard C++ headers, use the new style of headers (e.g.

<iostream>

) and put a

using namespace std;

after all the includes in .cpp files. Never use

using

directives in global namespace in header files.

  • Exception: For C headers, check whether you have use the .h name (
    <math.h>
    
    , not
    <cmath>
    
    ) because the new name isn't supported by all compilers.

Include order

Arrange

#includes

in blocks, from most-specfic to most-common to make sure your headers are as self-contained as possible. Within a block of similar

#includes

, try to keep the order alphabetically.

#include "mydialog.h"
#include "yourdialog.h"

#include <QtGui>
#include <QtNetwork>

#include <iostream>

using namespace std;

Variable Names

In non-trivial projects there are often special rules on the naming of member variables, like prefixing them with "_" or "m_", or suffixing with "_". If your example can live without such markers, that's fine. If it can't, use the "m_" convention.

void MyClass::setColor(const QColor &color)
{
 m_color = color;
}

or

void MyClass::setColor(const QColor &c)
{
 color = c;
}

Use the same variable name for parameters in header files as in the implementation. Don't drop the parameter names even if C++ lets you do so.

C++ Preprocessor

Use the preprocessor exclusively to protect against multiple inclusion, e.g.

#ifndef FOO_H
#define FOO_H



#endif

Don't use the QT_NO_xxx macros in examples. Instead, disable the example if it doesn't compile. We don't want the example source code, which is supposed to reflect end-user application code and be a model of clarity, to be littered with that junk.

Breaking Long Lines

Example code should wrap at 80 characters, because it's often quoted in the documentation and not all web browsers can display (or print) many more characters than that. This limit is stricter than the standard Trolltech limit of 100.

The 80 character limit is liveable with. After all, Qt Quarterly is wrapped at 58 characters, and the entire Qt book is wrapped at 68 characters.

When breaking long lines, break right before an operator and try to align the lines in the standard Trolltech way:

int xxxxxx = alpha + (beta
 * gamma);

Use a monospaced font when editing code. Never attempt to align code if you're using a proportional font.

This rule applies to basically all operators:

outStream << "Foo"
 << "Bar";

One exception: With

if

and

&&

or

||

, you can rapidly end up having an unfortunate alignment problem:

if (dsfljfsfskjldsjkljklsjdk
 && fdsljsjdsdljklsjsjkdfs
 && dsfljkdfjkldksdfjdjkfdksfdkjld)
 sadjdjddadhsad;

The problem is that it's not clear where the if condition ends (the third line) and where the if body starts (the fourth line). My ad hoc solution is to add four spaces to the continuation lines:

if (dsfljfsfskjldsjkljklsjdk
 && fdsljsjdsdljklsjsjkdfs
 && dsfljkdfjkldksdfjdjkfdksfdkjld)
 sadjdjddadhsad;

Fortunately, you don't need to do this for

else if

or

while

; unlike

if

, these aren't two-letter words.

while (dsfljfsfskjldsjkljklsjdk
 && fdsljsjdsdljklsjsjkdfs
 && dsfljkdfjkldksdfjdjkfdksfdkjld)
 sadjdjddadhsad;

Spaces, Blank Lines, and Comments

Apart when breaking lines, avoid aligning things together. This looks really bad with proportional fonts and actually looks bad with monospaced fonts as well. I.e. avoid

x = rect.x();
y = rect.y();
width  = rect.width();
height = rect.height();

Use blank lines consistently in your source files to separate functions in the .cpp file. Never use more than one blank line in a row, as this normally leads to inconsistent style.

Avoid comments. Documentation belongs exclusively in the example's walkthrough. (We don't have the resources to document the examples twice!) One case were comments are useful is when a parameter is unused:

void MandelbrotWidget::paintEvent(QPaintEvent * /* event */)

This is better than

void MandelbrotWidget::paintEvent(QPaintEvent *)

Braces

If syntax:

if (x)
 y;

Never:

if (x) y;

If y is complicated, you can use braces to make it clearer:

if (x) {
 // do something strange
 yyyyyyyyy = yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
 ''zzzzzzzzzzzzzzzzzzzzzz;
}

Same thing applies to for and while loops:

for (int i = 0; i < n;i)
 qDebug() << i;

In the interest of readability, use braces whenever things start getting sightly complicated:

for (int i = 0; i < n;i) {
 for (int j = 0; j < n;j) {
 for (int k = 0; k < n;k) {
 data[i][j][k] = i'' j * k;
 }
 }
}

If you put braces around one case, do it around all:

if (x) {
 foo;
} else if (y) {
 bar;
 baz;
} else {
 blah;
}

The advantage of this style is that you get nicely aligned braces at the bottom of the code, corresponding to the indentation level.

Signal-Slot Connections

Always use the four- or five-parameter overload of the

QObject::connect()

call:

connect(obj1, SIGNAL (foo()), this, SLOT (bar()));

This is clearer than

connect(obj1, SIGNAL (foo()), SLOT (bar()));

Beginners might think that we're connecting to obj1's bar() signal, when we actually are connecting to

this

. Always specify the full types of the arguments, i.e.

const QString &

instead of

QString

, in the interest of keeping things simple for beginners. We'll mention that you can write the latter in the documentation, but stick to a consistent, simple subset of the Qt language in examples.

Writing Example Documentation

These are the guidelines for documenting Qt examples. These guidelines are not intended to be ironclad rules, but can be seen as good advice or rules of thumb.

We wish our examples to follow a somewhat strict style of writing and composition. This is mainly because examples are easier to follow when their style is familiar to the reader (we shamelessly assume that all readers will come in touch with at least a few examples).

Composition

It is a good idea to teach only one (or a few closely related) concepts or techniques. Examples that show more often function better as demos. The documentation should focus on this and avoid commenting and showing code not relevant to what the example is teaching. In basic examples or tutorials, one might still wish to go through the entire code in detail.

The bulk of Qt examples have two main parts: an introduction and a walkthrough of the example's code. Let's look at these parts in separate sections.

Introduction

Most examples start with one line that describes in as few words as possible what the example wants to teach the reader. Then a picture of the example's GUI is shown.

The rest of the introduction can describe how to use the example, e.g., by listing what the widgets in the GUI do. Then the classes of the example are listed, and one describes how they work together on a high-level, perhaps including how they fit into or use the Qt framework.

For examples that teach advanced issues, it is also common to introduce the underlying Qt architecture and refer to overviews, the API, or other documents.

Code Walkthrough

We usually follow the top-down principle when documenting examples. So when the reader encounters a new class or function, he/she already knows how it is used in the grand scheme of things, and can concentrate on the implementation details.

Documentation for classes in Qt examples are often divided in two sections: one for its definition and one for its implementation. Exceptions are small classes, classes from which we do not show code snippets, and classes with only inlined functions.

All examples should contain snippets from the example source code with accompanying comments. As with the examples themselves, code snippets work best when they show one or a few related issues or implementation details that need to be elaborated. This consequently often results in one snippet per function. But for large functions, it may be advantageous to split the function in more than one snippet.

Writing Style

What is considered good writing style is inherently subjective. There is still some good advice that it normally pays to follow. Let's look at a few issues when Qt example documentation is concerned.

Try not to simply state what the code does line for line (the reader can easily figure that out by looking at the code and refer to the API documentation if he/she needs to). Focus on how things work behind the scenes and on issues that it is not easy to read from the code. On the other hand, we do not leave snippets uncommented; if you have nothing to say about a particular snippet, it is better to state what the code does line for line than leaving the space between two snippets empty. When implementing an advanced example, you can generally assume that the reader is familiar with basic Qt programming and concepts. So there is no need to explain everything in detail; again, focus on what the example tries to teach. For instance, an example that shows how to paint items in an item view does not need to explain what an item view is. There are no absolute rules to follow when deciding what needs explaining and what does not.

Don't use terms not already introduced or not considered knowledge the reader should have. Nothing is more frustrating than reading documentation when you constantly run into terms that are not explained to you. If you follow the top-down approach mentioned earlier, it is less likely that you fall into this trap.

For general tips about composition and writing style, I trust in 'The Elements of Style' by Strunk and White. An early edition is found online: http://www.bartleby.com/141/.

Conclusion

Some Qt examples include a section that wraps up the example by describing possibilities for extending the example (i.e., all the stuff you wished to implement, but could not because you follow the principle that examples should teach only a few concepts or techniques). Other examples do not have a summary at all, and silently stop after the code walkthrough of the last class.