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Qt contributors summit 2018 Program: Difference between revisions
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As a continuation to the Graphics Vision session, let's take a look at what ships in Qt 3D Studio 2.0 when it comes to C++ and QML APIs, and how these could evolve in the future. | As a continuation to the Graphics Vision session, let's take a look at what ships in Qt 3D Studio 2.0 when it comes to C++ and QML APIs, and how these could evolve in the future. | ||
=== CI status and ruminations about flaky tests === | |||
''Ville Voutilainen'' | |||
Brief look at what the CI task force has done, with focus on flaky tests, how to find them, and what to do about them going forward. |
Revision as of 06:52, 25 May 2018
Back to Qt contributors summit 2018
Table of topics
Please add a longer session description with topic owner in the lower part of the page!
Day 1
Time | Room 1 | Room 2 | Room 3 |
---|---|---|---|
9:00 - 10:00 | Keynote: Path towards Qt 6 | ---- | ---- |
10:00 - 11:00 | A | B | C |
11:00 - 12:00 | A | B | C |
12:00 - 13:00 | Lunch | ||
13:00 - 14:00 | Plenary session: Graphics vision 2020 | ---- | ---- |
14:00 - 15:00 | Qt 3D Studio Runtime and APIs, 2.0 and beyond | B | C |
15:00 - 16:00 | A | B | C |
16:00 - 17:00 | Plenary session: Overview of Qt 6 changes | ---- | ---- |
Day 2
Time | Room 1 | Room 2 | Room 3 |
---|---|---|---|
9:00 - 10:00 | Plenary session: Leveraging C++17 | ---- | ---- |
10:00 - 11:00 | A | B | C |
11:00 - 12:00 | CI status and ruminations about flaky tests | B | C |
12:00 - 13:00 | Lunch | ||
13:00 - 14:00 | Plenary session: Topic? | ---- | ---- |
14:00 - 15:00 | A | B | C |
15:00 - 16:00 | A | B | C |
16:00 - 17:00 | Final session: Conclusions | ---- | ---- |
Session descriptions
QtCore (example)
Thiago Macieira
Topics in QtCore
Graphics Vision 2020
Laszlo Agocs, Andy Nichols & others
Towards a unified 2D-3D world. Let's discuss the direction for Qt Quick, the scenegraph, Qt 3D Studio with Qt 3D underneath, and the related tools like Qt 3D Studio and Qt Design Studio.
Qt 3D Studio Runtime and APIs, 2.0 and beyond
Laszlo Agocs
As a continuation to the Graphics Vision session, let's take a look at what ships in Qt 3D Studio 2.0 when it comes to C++ and QML APIs, and how these could evolve in the future.
CI status and ruminations about flaky tests
Ville Voutilainen
Brief look at what the CI task force has done, with focus on flaky tests, how to find them, and what to do about them going forward.