Qt wiki will be updated on October 12th 2023 starting at 11:30 AM (EEST) and the maintenance will last around 2-3 hours. During the maintenance the site will be unavailable.

QML orientation observer: Difference between revisions

From Qt Wiki
Jump to navigation Jump to search
(Decode HTML entity names)
(Add a method for doing same in newer versions of Qt)
 
Line 38: Line 38:


</code>
</code>
For Qt 5.2 and greater:
<code>
import QtQuick.Window 2.2
</code>
then in your code:
<code>
property bool isPortrait: Screen.primaryOrientation === Qt.PortraitOrientation || Screen.primaryOrientation === Qt.InvertedPortraitOrientation
onIsPortraitChanged: console.log("isPortrait", isPortrait)
</code>
The Screen object does not provide signals for when it's members change directly, but you can create your own via binding to the Screen object's properties.
This binding will be fired after the height and width changes are completed, so it's safe to recalculate your metrics or animations based on the new properties
at this time.

Latest revision as of 07:04, 13 July 2016

This article may require cleanup to meet the Qt Wiki's quality standards. Reason: Auto-imported from ExpressionEngine.
Please improve this article if you can. Remove the {{cleanup}} tag and add this page to Updated pages list after it's clean.

In one of my mobile QML applications, I need to know when the handset orientation changes. The runtime knows but it doesn't offer a signal to my code. Here is a QML hack that observes when orientation changes. It watches both height and width for changes. When they have both changed, it sets a boolean property to 'true'. This works on handsets because both height and width change when orientation changes. It probably won't work on a desktop because there it's easy to change one without the other.

/*
 Hack to observe changes in orientation from portrait to landscape in a Rectangle.

Observation: On handsets, both the width and the height of the
 Rectangle will change when orientation changes. There is no way to
 catch both changes at the same time, so we catch them individually
 and set corresponding bools so we can remember the events. When we
 observe that both flags are 'true', we determine the orientation
 and set both bools back to 'false'.
*/
property bool changeOfWidth: false
property bool changeOfHeight: false
property bool newOrientation: false

onWidthChanged: {changeOfWidth = true; newOrientation = (changeOfWidth && changeOfHeight)}
onHeightChanged: {changeOfHeight = true; newOrientation = (changeOfWidth && changeOfHeight)}

onNewOrientationChanged: {
 if (newOrientation) {
 changeOfWidth = false;
 changeOfHeight = false;

if (width > height) {
 // landscape
 console.log("landscape")
 } else {
 // portrait
 console.log("portrait")
 }
 }
}

For Qt 5.2 and greater:

import QtQuick.Window 2.2

then in your code:

property bool isPortrait: Screen.primaryOrientation === Qt.PortraitOrientation || Screen.primaryOrientation === Qt.InvertedPortraitOrientation

onIsPortraitChanged: console.log("isPortrait", isPortrait)

The Screen object does not provide signals for when it's members change directly, but you can create your own via binding to the Screen object's properties.

This binding will be fired after the height and width changes are completed, so it's safe to recalculate your metrics or animations based on the new properties at this time.