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Clickable QLabel: Difference between revisions
Marco Sulla (talk | contribs) (Added includes, changed constructor) |
(Fix code formatting) |
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== Header == | == Header == | ||
< | <nowiki> | ||
#ifndef CLICKABLELABEL_H | #ifndef CLICKABLELABEL_H | ||
#define CLICKABLELABEL_H | #define CLICKABLELABEL_H | ||
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#endif // CLICKABLELABEL_H | #endif // CLICKABLELABEL_H | ||
</ | </nowiki> | ||
== Source == | == Source == | ||
< | <nowiki> | ||
#include "clickablelabel.h" | #include "clickablelabel.h" | ||
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} | } | ||
</ | </nowiki> | ||
What we do here is simple: Catch the mouse press event on the label. Then emit 'clicked' signal. We could as well make the signal be emitted when mouse gets released. This is let to be a decision of the developer. | What we do here is simple: Catch the mouse press event on the label. Then emit 'clicked' signal. We could as well make the signal be emitted when mouse gets released. This is let to be a decision of the developer. | ||
[[Category:Developing_with_Qt]] | [[Category:Developing_with_Qt]] |
Latest revision as of 13:32, 29 January 2021
A "clicked" signal may sometimes be required from a label, but there is no "clicked" signal emitted by QLabel. You can work around this easily by making a QPushButton like a label by setting the 'flat' property.
However, if there are other properties of a QLabel object that you need, here is a code snippet for a custom QLabel which can emit a signal: 'clicked'. In other words, a Clickable QLabel!
Header
#ifndef CLICKABLELABEL_H #define CLICKABLELABEL_H #include <QLabel> #include <QWidget> #include <Qt> class ClickableLabel : public QLabel { Q_OBJECT public: explicit ClickableLabel(QWidget* parent = Q_NULLPTR, Qt::WindowFlags f = Qt::WindowFlags()); ~ClickableLabel(); signals: void clicked(); protected: void mousePressEvent(QMouseEvent* event); }; #endif // CLICKABLELABEL_H
Source
#include "clickablelabel.h" ClickableLabel::ClickableLabel(QWidget* parent, Qt::WindowFlags f) : QLabel(parent) { } ClickableLabel::~ClickableLabel() {} void ClickableLabel::mousePressEvent(QMouseEvent* event) { emit clicked(); }
What we do here is simple: Catch the mouse press event on the label. Then emit 'clicked' signal. We could as well make the signal be emitted when mouse gets released. This is let to be a decision of the developer.