Using Conan for Qt6: Difference between revisions
No edit summary |
mNo edit summary |
||
| Line 73: | Line 73: | ||
**$ cmake --build . | **$ cmake --build . | ||
**The MyApp should be in 'bin/* directory and you should be able to launch it | **The MyApp should be in 'bin/* directory and you should be able to launch it | ||
* Running the application | *Running the application | ||
** The deploy generator "-g deploy" passed to conan deploys the build binaries from conan cache to your working directory | **The deploy generator "-g deploy" passed to conan deploys the build binaries from conan cache to your working directory | ||
** Windows: | **Windows: | ||
*** Put the deployed binaries to the same directory of your built application | ***Put the deployed binaries to the same directory of your built application | ||
** macOS | **macOS | ||
*** Put the deployed binaries to the same directory of your built application | ***Put the deployed binaries to the same directory of your built application | ||
*** export DYLD_FRAMEWORK_PATH with paths to 6.0.0 essentials & qtnetworkauth deploy directory | ***export DYLD_FRAMEWORK_PATH with paths to 6.0.0 essentials & qtnetworkauth deploy directory | ||
** Linux: | **Linux: | ||
*** Put the deployed binaries to the same directory of your built application | ***Put the deployed binaries to the same directory of your built application | ||
==Conan profiles for Qt packages== | ==Conan profiles for Qt packages== | ||
| Line 91: | Line 91: | ||
The [env] section contains 'QT_PATH' which points to the essentials package installation. This way the add-on conan build recipe can locate the qt.toolchain.cmake file which is needed by the build recipe to build the add-on. | The [env] section contains 'QT_PATH' which points to the essentials package installation. This way the add-on conan build recipe can locate the qt.toolchain.cmake file which is needed by the build recipe to build the add-on. | ||
For Boot to Qt targets, the profiles do not have the QT_PATH env set and user needs to give this as environment variable when using conan (-e , --env) to point to the selected toolchain. | |||
The profiles can be found from: https://code.qt.io/cgit/qt/qt-conan-config.git/ (https://codereview.qt-project.org/admin/repos/qt/qt-conan-config) | The profiles can be found from: https://code.qt.io/cgit/qt/qt-conan-config.git/ (https://codereview.qt-project.org/admin/repos/qt/qt-conan-config) | ||
Revision as of 12:35, 29 October 2020
"Work in Progress"
Qt6 Add-on src package build using Conan package manager
To build Qt6 Add-on src packages using Conan, which is provided by the Qt Installer, you can follow these steps. Note! This is still in beta phase i.e. you may need workarounds to get it working and instructions may change later.
Building
- Install required development libraries: https://doc-snapshots.qt.io/qt6-dev/gettingstarted.html#platform-requirements
- Qt Installer - install:
- CMake (3.15 or higher is required)
- the Add-ons use the CMake itself for the build
- Conan (installs standalone conan(.exe) executable + settings files
- Ninja (CMake generator)
- 6.0.0 essentials binary package
- Add-on src package(s) needed in your CMake project
- Qt Installer provides Add-on packages under top-level "Additional libraries" node
- CMake (3.15 or higher is required)
- Put the installed tools into your PATH, prepend to PATH if needed to avoid mixing with older versions in your system
- <QtSdk>/Tools/CMake/bin
- <QtSdk>/Tools/Conan
- <QtSdk>/Tools/Ninja
- Build the conan package
- Windows MSVC2019:
- For MSVC compiler open command prompt and execute vcvars64.bat
- e.g. "C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\VC\Auxiliary\Build\vcvars64.bat
- $conan.exe install qtnetworkauth/6.0.0@qt/beta --build=missing --profile=<QtSdk>/Tools/Conan/profiles/qt-6.0.0-msvc2019_64 -s build_type=Release -g cmake_paths -g=cmake -g deploy
- For MSVC compiler open command prompt and execute vcvars64.bat
- Windows MinGW81:
- For MinGW compiler add MinGW tools location to path
- $conan.exe install qtnetworkauth/6.0.0@qt/beta --build=missing --profile=<QtSdk>/Tools/Conan/profiles/qt-6.0.0-mingw81-x86_64 -s build_type=Release -g cmake_paths -g=cmake -g deploy
- macOS clang
- $conan install qtnetworkauth/6.0.0@qt/beta --build=missing --profile=<QtSdk>/Tools/Conan/profiles/qt-6.0.0-macx-clang -s build_type=Release -g cmake_paths -g=cmake -g deploy
- Linux gcc
- $conan install qtnetworkauth/6.0.0@qt/beta --build=missing --profile=<QtSdk>/Tools/Conan/profiles/qt-6.0.0-gcc-x86_64 -s build_type=Release -g cmake_paths -g=cmake -g deploy
- Currently the follwing Add-ons are available as conan packages:
- qtnetworkauth
- qtimageformats
- qt3d
- The cmake_paths generator will produce 'conan_paths.cmake' to your working directory, include it in your CMake project
- If you have a qmake based consuming project for the Add-on you can pass "-g qmake" -generator which will create 'conanbuildinfo.pri' file which you can include in your project. https://docs.conan.io/en/latest/integrations/build_system/qmake.html
- After successful build the built package should exist in your Conan cache: '$HOME/.conan/data/qtnetworkauth/6.0.0/qt/beta/package'
- Note: If you have configured your conan home/cache folder differently the built package is located there
- Windows MSVC2019:
- Edit the CMakeLists.txt of your MyApp project
include(${CMAKE_BINARY_DIR}/conan_paths.cmake)
find_package(Qt6 COMPONENTS Widgets Network REQUIRED) find_package(Qt6 COMPONENTS NetworkAuth REQUIRED)
add_executable(MyApp
main.cpp
mainwindow.cpp
mainwindow.h
mainwindow.ui
)
# Note! Temporary solution until fixed in Qt6 build system
foreach(prefix ${CMAKE_PREFIX_PATH})
set(prefix_include "${prefix}/include")
if(EXISTS "${prefix_include}")
target_include_directories(MyApp PRIVATE "${prefix_include}")
endif()
endforeach()
target_link_libraries(MyApp PRIVATE Qt::Widgets Qt::NetworkAuth)
- Build 'MyApp'
- $ cd myapp
- $ mkdir build && cd build
- $ cmake -G Ninja -D CMAKE_INSTALL_PREFIX=<QtSdk>/6.0.0/gcc_64 -D CMAKE_BUILD_TYPE=Release ..
- $ cmake --build .
- The MyApp should be in 'bin/* directory and you should be able to launch it
- Running the application
- The deploy generator "-g deploy" passed to conan deploys the build binaries from conan cache to your working directory
- Windows:
- Put the deployed binaries to the same directory of your built application
- macOS
- Put the deployed binaries to the same directory of your built application
- export DYLD_FRAMEWORK_PATH with paths to 6.0.0 essentials & qtnetworkauth deploy directory
- Linux:
- Put the deployed binaries to the same directory of your built application
Conan profiles for Qt packages
The Qt Installer installs conan profile files for those Qt essential binary packages that are selected for installation by the user.
The profile files are installed in: <QtSdk>/Tools/Conan/profiles
The profile files contain settings that match the configuration that was used to build the matching essentials binary package.
The [env] section contains 'QT_PATH' which points to the essentials package installation. This way the add-on conan build recipe can locate the qt.toolchain.cmake file which is needed by the build recipe to build the add-on.
For Boot to Qt targets, the profiles do not have the QT_PATH env set and user needs to give this as environment variable when using conan (-e , --env) to point to the selected toolchain.
The profiles can be found from: https://code.qt.io/cgit/qt/qt-conan-config.git/ (https://codereview.qt-project.org/admin/repos/qt/qt-conan-config)
In case you want to install profiles by your self e.g. to some other location or you did not use Qt installer to install those you can use the following command:
- $conan config install <git-repo> -sf <path-in-git-repo> -tf <destination-path>
- e.g. $conan config install git://code.qt.io/qt/qt-conan-config.git -sf profiles/qt/linux/6.0.0 -tf /home/<user>/temp_path
Further notes
- Make sure the conan(.exe) provided by the Qt Installer is prepended into the PATH to avoid mixing it with system conan (if installed)
- Ninja is the recommended CMake generator and should be used. E.g. on Windows you may get compilation time errors if using VS generator