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How to get sound on iOS: Difference between revisions

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(Moving page and minor formatting)
 
(Described my approach that was the only one that worked for me. Couldn't make the above example work.)
 
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[[Category:HowTo]]
== iOS Sound ==
== iOS Sound ==
To play a sound file on IOS platform you can't store it in the qrc file but you have to put it in the bundle together with the qml files.
To play a sound file on IOS platform you can't store it in the qrc file but you have to put it in the bundle together with the qml files.
Here [https://github.com/niqt/iosqt https://github.com/niqt/iosqt] you can find my example that plays sound on IOS.
Here https://github.com/niqt/iosqt you can find my example that plays sound on IOS.
The most important part is in the ''.pro'' file), where the qml and audio are put in the bundle:
The most important part is in the ''.pro'' file), where the qml and audio are put in the bundle:


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}
}
</code>
</code>
== Alternate approach ==
Tested in 2020 and the above example was not working for me. Instead I made it work by these edits:
1) Included all content in my audio folder where I stored the sound files. The path attribute creates a new directory for your data. I haven't used it here keeping the bundled data in root.<syntaxhighlight lang="qbasic">
ios: {
    BUNDLE_DATA.files = $$files($$PWD/audio/*.mp3)
    QMAKE_BUNDLE_DATA += BUNDLE_DATA
}
</syntaxhighlight>2) Used the same plugin inclusions as above.
3) Had to locate the file in QML like this:<syntaxhighlight lang="qml">
source: StandardPaths.locate(StandardPaths.AppDataLocation, "file.mp3", StandardPaths.LocateFile)
</syntaxhighlight>Providing the URL by Standard Paths made it possible for the Media Player to open the file. The file couldn't be found without this.

Latest revision as of 13:47, 21 July 2020

iOS Sound

To play a sound file on IOS platform you can't store it in the qrc file but you have to put it in the bundle together with the qml files. Here https://github.com/niqt/iosqt you can find my example that plays sound on IOS. The most important part is in the .pro file), where the qml and audio are put in the bundle:

DATA_FILES = $$PWD/qml/iosqt/main.qml  ../iosqt/page.qml  ../iosqt/audio.mp3
ios: {
  data.files = $$DATA_FILES
  data.path = Documents
  QMAKE_BUNDLE_DATA *= data
}

obviously you have to include the plugin:

QTPLUGIN *= qtaudio_coreaudio
QTPLUGIN *= qtmedia_audioengine
QTPLUGIN *= qavfcamera
QTPLUGIN *= qavfmediaplayer

thus in main.qml:

MediaPlayer {
  id: playMusic
  volume: 0.5
  source: "audio.mp3"
}

Alternate approach

Tested in 2020 and the above example was not working for me. Instead I made it work by these edits:

1) Included all content in my audio folder where I stored the sound files. The path attribute creates a new directory for your data. I haven't used it here keeping the bundled data in root.

ios: {
    BUNDLE_DATA.files = $$files($$PWD/audio/*.mp3)
    QMAKE_BUNDLE_DATA += BUNDLE_DATA
}

2) Used the same plugin inclusions as above. 3) Had to locate the file in QML like this:

source: StandardPaths.locate(StandardPaths.AppDataLocation, "file.mp3", StandardPaths.LocateFile)

Providing the URL by Standard Paths made it possible for the Media Player to open the file. The file couldn't be found without this.