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QtCS2018 Graphics Vision 2020: Difference between revisions

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(QtCS2018 Plenary Graphics_Vision 2020)
 
(Added more minutes)
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Laszlo presented the current and vision states as discussion starting point.
Laszlo presented the current 5.11 graphics diagram and vision diagram as discussion starting point.
 
Qt .511
* We have SW backend.
* Qt 3D Studio 2.0 runtime is now built on Qt 3D.
** This means we have a 3D scene graph that is mainted by the runtime.
* Qt 3D is available for use.
* On Qt Quick 2 side we have Qt Quick Scenegraph.
* You can use OpenGL texture streaming to render from Qt 3D Studio to Qt Quick or vice versa.
** Allows embedding of 2D to 3D and 3D to 2D.
** But has limitations and not highly efficient as we run two independent rendering pipelines with synch points etc.
*

Revision as of 11:10, 11 June 2018

Laszlo presented the current 5.11 graphics diagram and vision diagram as discussion starting point.

Qt .511

  • We have SW backend.
  • Qt 3D Studio 2.0 runtime is now built on Qt 3D.
    • This means we have a 3D scene graph that is mainted by the runtime.
  • Qt 3D is available for use.
  • On Qt Quick 2 side we have Qt Quick Scenegraph.
  • You can use OpenGL texture streaming to render from Qt 3D Studio to Qt Quick or vice versa.
    • Allows embedding of 2D to 3D and 3D to 2D.
    • But has limitations and not highly efficient as we run two independent rendering pipelines with synch points etc.