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Box2D: Difference between revisions

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(Link to the other Box2D page here.)
(Better place for the See also existed already)
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[http://www.box2d.org Box2D] is an open source C++ physics engine for simulating collisions and other 2D motions of rigid bodies which can be easily integrated with Qt. The main developer of Box2D is Erin Catto and it is distributed under the [http://en.wikipedia.org/wiki/Zlib_License zlib license].
[http://www.box2d.org Box2D] is an open source C++ physics engine for simulating collisions and other 2D motions of rigid bodies which can be easily integrated with Qt. The main developer of Box2D is Erin Catto and it is distributed under the [http://en.wikipedia.org/wiki/Zlib_License zlib license].
See also: [[Build-QML-Box2D-Library]].


Box2D is widely used by games including [http://lumiaconversations.microsoft.com/2011/07/05/angry-monsters-appy-families/ Angry Birds and Angry Monsters].
Box2D is widely used by games including [http://lumiaconversations.microsoft.com/2011/07/05/angry-monsters-appy-families/ Angry Birds and Angry Monsters].
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== See Also ==
== See Also ==


* [[Build-QML-Box2D-Library]].
* [http://www.box2d.org/features.html Box2D Features]
* [http://www.box2d.org/features.html Box2D Features]
* [http://blog.qt.io/blog/2010/02/26/qt-box2d-is-easy/ Qt + Box2D is easy!]
* [http://blog.qt.io/blog/2010/02/26/qt-box2d-is-easy/ Qt + Box2D is easy!]
* [http://code.google.com/p/box2d/ Box2D Project]
* [http://code.google.com/p/box2d/ Box2D Project]
* [https://github.com/qml-box2d/qml-box2d QML Box2D Plug-in]
* [https://github.com/qml-box2d/qml-box2d QML Box2D Plug-in]

Revision as of 15:39, 23 November 2016


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Box2D is an open source C++ physics engine for simulating collisions and other 2D motions of rigid bodies which can be easily integrated with Qt. The main developer of Box2D is Erin Catto and it is distributed under the zlib license.

Box2D is widely used by games including Angry Birds and Angry Monsters.

See Also