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Box2D: Difference between revisions
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[http://www.box2d.org Box2D] is an open source C++ physics engine for simulating collisions and other 2D motions of rigid bodies which can be easily integrated with Qt. The main developer of Box2D is Erin Catto and it is distributed under the [http://en.wikipedia.org/wiki/Zlib_License zlib license]. | [http://www.box2d.org Box2D] is an open source C++ physics engine for simulating collisions and other 2D motions of rigid bodies which can be easily integrated with Qt. The main developer of Box2D is Erin Catto and it is distributed under the [http://en.wikipedia.org/wiki/Zlib_License zlib license]. | ||
See also: [[Build-QML-Box2D-Library]]. | |||
Box2D is widely used by games including [http://lumiaconversations.microsoft.com/2011/07/05/angry-monsters-appy-families/ Angry Birds and Angry Monsters]. | Box2D is widely used by games including [http://lumiaconversations.microsoft.com/2011/07/05/angry-monsters-appy-families/ Angry Birds and Angry Monsters]. |
Revision as of 15:39, 23 November 2016
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Box2D is an open source C++ physics engine for simulating collisions and other 2D motions of rigid bodies which can be easily integrated with Qt. The main developer of Box2D is Erin Catto and it is distributed under the zlib license. See also: Build-QML-Box2D-Library.
Box2D is widely used by games including Angry Birds and Angry Monsters.