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QtAudio3D: Difference between revisions

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'''English'''<br />| [[:QtAudio3D_German|Deutsch]]<br />| [[:QtAudio3D_Russian|Русский]]<br />| [[:QtAudio3D_Polish|Polski]]<br />| [[:QtAudio3D_Dutch|Nederlands]]<br />| [[:QtAudio3D_Portuguese|Português]]<br />| [[:QtAudio3D_Spanish|Español]]<br />| [[:QtAudio3D_Ukrainian|Українською]]<br />| [[:QtAudio3D_Persian|فارسی]]<br />| [[:QtAudio3D_Arabic|عربي]]<br />| [[:QtAudio3D_Korean|한국어]]<br />| [[:QtAudio3D_Finnish|Suomi]]<br />| [[:Wiki Home Catalan|Català]]<br />| [[:Wiki Home Italian|Italiano]]<br />| [[:QtAudio3D_Japanese|日本語]]<br />| [[:QtAudio3D_French|Français]]<br />| [[:Wiki Home Hungarian|Magyar]]<br />| [[:QtAudio3D_Kannada|ಕನ್ನಡ]]<br />| [[:QtAudio3D_Hindi|हिन्दी]]<br />| [[:QtAudio3D_Thai|ภาษาไทย]]<br />| [[:QtAudio3D_SimplifiedChinese|简体中文]]<br />| [[:QtAudio3D_Bulgarian|Български]]
{{Cleanup | reason=Auto-imported from ExpressionEngine.}}
 
'''English'''
| [[:QtAudio3D_German|Deutsch]]
| [[:QtAudio3D_Russian|Русский]]
| [[:QtAudio3D_Polish|Polski]]
| [[:QtAudio3D_Dutch|Nederlands]]
| [[:QtAudio3D_Portuguese|Português]]
| [[:QtAudio3D_Spanish|Español]]
| [[:QtAudio3D_Ukrainian|Українською]]
| [[:QtAudio3D_Persian|فارسی]]
| [[:QtAudio3D_Arabic|عربي]]
| [[:QtAudio3D_Korean|한국어]]
| [[:QtAudio3D_Finnish|Suomi]]
| [[:Wiki Home Catalan|Català]]
| [[:Wiki Home Italian|Italiano]]
| [[:QtAudio3D_Japanese|日本語]]
| [[:QtAudio3D_French|Français]]
| [[:Wiki Home Hungarian|Magyar]]
| [[:QtAudio3D_Kannada|ಕನ್ನಡ]]
| [[:QtAudio3D_Hindi|हिन्दी]]
| [[:QtAudio3D_Thai|ภาษาไทย]]
| [[:QtAudio3D_SimplifiedChinese|简体中文]]
| [[:QtAudio3D_Bulgarian|Български]]


[toc align_right=&quot;yes&amp;quot; depth=&quot;3&amp;quot;]


= QtAudio3D =
= QtAudio3D =
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== News ==
== News ==


Public mirror on &quot;Gitorious&amp;quot;: https://qt.gitorious.org/qtplayground/qtaudio3d
Public mirror on "Gitorious": https://qt.gitorious.org/qtplayground/qtaudio3d


It is now possible to browse the source code inside the preferred WEB browser for the bleeding edge changes as well as getting a snapshot about the project in archive format.
It is now possible to browse the source code inside the preferred WEB browser for the bleeding edge changes as well as getting a snapshot about the project in archive format.
Line 17: Line 39:
== History ==
== History ==


QtAudio3D originates from the KDE Playground repository &quot;QtOpenAL&amp;quot;. The migration was initiated to the Qt Project since it is based upon the Qt technology and the project itself might be useful for others outside KDE.
QtAudio3D originates from the KDE Playground repository "QtOpenAL". The migration was initiated to the Qt Project since it is based upon the Qt technology and the project itself might be useful for others outside KDE.


The development and code review takes place through &quot;Gerrit&amp;quot;:http://wiki.qt.io/Setting_up_Gerrit. A Qt Developer account must be created for anyone in order to be able to contribute to the project.
The development and code review takes place through [http://wiki.qt.io/Setting_up_Gerrit Gerrit]. A Qt Developer account must be created for anyone in order to be able to contribute to the project.


More information about the registration process and development in general can be found on the following site:<br />http://wiki.qt.io/Code_Reviews
More information about the registration process and development in general can be found on the following site:
http://wiki.qt.io/Code_Reviews


== Functionality ==
== Functionality ==
Line 27: Line 50:
The QtAudio3D module has support the following operating systems:
The QtAudio3D module has support the following operating systems:


{background:#009900}. |''. Operating system |''. Support state |''. Note<br />|<br />|Windows NT/2K/XP/Vista/7<br />|YES<br />|Full support<br />|<br />|Windows CE<br />|YES<br />|Tested only on 5 and 6 platforms in the emulator<br />|<br />|Gnu/Linux<br />|YES<br />|Full support<br />|<br />|MacOSX<br />|YES<br />|Full support<br />|<br />|Others Unix<br />|YES<br />|All POSIX-compatible<br />|<br />|Symbian<br />|YES<br />|Partially, tested only in the emulator (''')<br />|
{background:#009900}. |''. Operating system |''. Support state |''. Note
<br />Note:
|
<br />(''') -  
|Windows NT/2K/XP/Vista/7
<br />h2. Getting the source code
|YES
<br />In order to get get the source code, you need to register to get a Qt Developer account. Moreover, you need to set that account up for Gerrit usage (see &quot;Setting up Gerrit&amp;quot;:http://wiki.qt.io/Setting_up_Gerrit).
|Full support
<br />You can then check out the repository using git, like this:
|
<br /><code>git clone ssh://&amp;lt;username&amp;gt;<code>codereview.qt.io:29418/playground/qtaudio3d.git<code>
|Windows CE
<br />&lt;username&amp;gt;: the Gerrit user identifier
|YES
<br />h2. Building and Installing
|Tested only on 5 and 6 platforms in the emulator
<br />The following is a preliminary procedure for building and installing the module for Qt5 on Windows using &quot;QtCreator&amp;quot;:<br />http://qt.nokia.com/products/developer-tools/.
|
<br />First you need to [[:Building_Qt_5_from_Git|build Qt5 from source]].  
|Gnu/Linux
<br />*Note: You do not need to build all Qt5 components, it is enough to just build the qtbase module.
|YES
<br />In the following, we'll assume that qtbase from Qt5 has been built and is located in:<br /></code>с:5-build\qtbase</code>
|Full support
<br />Next, you need to open &quot;QtCreator&amp;quot;:<br />http://qt.nokia.com/products/developer-tools/
|
<br />Select &quot;Tools-&gt;Options-&gt;Build &amp; Run-&gt;Qt Versions&amp;quot;, add a new profile that contains the path to the Qt5 qmake.  
|MacOSX
<br />In our case this would be the path:<br /><code>c:5-build\qtbase\bin\qmake.exe<code>
|YES
<br />Now that all preliminary preparations are completed, you can proceed to building the QtAudio3D module itself.
|Full support
<br />h3. Building
|
<br />To build the module, you must go to the source directory of your local clone of the QtAudio3D repository:<br /></code>cd qtaudio3D</code>
|Others Unix
<br />Now run QtCreator and select the QtAudio3D CMakeLists.txt cmake file found in the project root folder.<br /><code>$projectroot/CMakeLists.txt<code>
|YES
<br />h3. Installation
|All POSIX-compatible
<br />After building the module, there will be two library files (Release and Debug builds, respectively) in the Qt5 qtbase binary directory:<br /></code><br />c:5-build\qtbase\bin\QtAddOnAudio3D1.dll<br />c:5-build\qtbase\bin\QtAddOnAudio3Dd1.dll<br /><code><br />In addition, copy the whole QtAddOnAudio3D folder from the QtAudio3D shadow build directory to the Qt5 qtbase include directory:<br /></code>cp audio3d-build-desktop-Qt_5_0_0qt5-build''3D c:5-build\qtbase\include\QtAddOnAudio3D</code>
|
|Symbian
|YES
|Partially, tested only in the emulator (''')
|
 
Note:
 
(''') -  
 
== Getting the source code ==
In order to get get the source code, you need to register to get a Qt Developer account. Moreover, you need to set that account up for Gerrit usage (see [http://wiki.qt.io/Setting_up_Gerrit Setting up Gerrit]).
 
You can then check out the repository using git, like this:
 
<code>git clone ssh://<username>@codereview.qt.io:29418/playground/qtaudio3d.git<code>
 
<username>: the Gerrit user identifier
 
== Building and Installing ==
The following is a preliminary procedure for building and installing the module for Qt5 on Windows using "QtCreator":
http://qt.nokia.com/products/developer-tools/.
 
First you need to [[:Building_Qt_5_from_Git|build Qt5 from source]].  
 
*Note: You do not need to build all Qt5 components, it is enough to just build the qtbase module.
 
In the following, we'll assume that qtbase from Qt5 has been built and is located in:
</code>с:5-build\qtbase</code>
 
Next, you need to open "QtCreator":
http://qt.nokia.com/products/developer-tools/
 
Select "Tools->Options->Build & Run->Qt Versions", add a new profile that contains the path to the Qt5 qmake.  
 
In our case this would be the path:
<code>c:5-build\qtbase\bin\qmake.exe<code>
 
Now that all preliminary preparations are completed, you can proceed to building the QtAudio3D module itself.
 
=== Building ===
To build the module, you must go to the source directory of your local clone of the QtAudio3D repository:
</code>cd qtaudio3D</code>
 
Now run QtCreator and select the QtAudio3D CMakeLists.txt cmake file found in the project root folder.
<code>$projectroot/CMakeLists.txt<code>
 
=== Installation ===
After building the module, there will be two library files (Release and Debug builds, respectively) in the Qt5 qtbase binary directory:
</code>
c:5-build\qtbase\bin\QtAddOnAudio3D1.dll
c:5-build\qtbase\bin\QtAddOnAudio3Dd1.dll
<code>
In addition, copy the whole QtAddOnAudio3D folder from the QtAudio3D shadow build directory to the Qt5 qtbase include directory:
</code>cp audio3d-build-desktop-Qt_5_0_0qt5-build''3D c:5-build\qtbase\include\QtAddOnAudio3D</code>


== Using ==
== Using ==

Latest revision as of 12:33, 17 April 2015

This article may require cleanup to meet the Qt Wiki's quality standards. Reason: Auto-imported from ExpressionEngine.
Please improve this article if you can. Remove the {{cleanup}} tag and add this page to Updated pages list after it's clean.

English | Deutsch | Русский | Polski | Nederlands | Português | Español | Українською | فارسی | عربي | 한국어 | Suomi | Català | Italiano | 日本語 | Français | Magyar | ಕನ್ನಡ | हिन्दी | ภาษาไทย | 简体中文 | Български


QtAudio3D

News

Public mirror on "Gitorious": https://qt.gitorious.org/qtplayground/qtaudio3d

It is now possible to browse the source code inside the preferred WEB browser for the bleeding edge changes as well as getting a snapshot about the project in archive format.

Brief description

The QtAudio3D module is an add-on for the Qt5 library, providing a simple API for deliviring 3D positional audio experience.

History

QtAudio3D originates from the KDE Playground repository "QtOpenAL". The migration was initiated to the Qt Project since it is based upon the Qt technology and the project itself might be useful for others outside KDE.

The development and code review takes place through Gerrit. A Qt Developer account must be created for anyone in order to be able to contribute to the project.

More information about the registration process and development in general can be found on the following site: http://wiki.qt.io/Code_Reviews

Functionality

The QtAudio3D module has support the following operating systems:

{background:#009900}. |. Operating system |. Support state |. Note | |Windows NT/2K/XP/Vista/7 |YES |Full support | |Windows CE |YES |Tested only on 5 and 6 platforms in the emulator | |Gnu/Linux |YES |Full support | |MacOSX |YES |Full support | |Others Unix |YES |All POSIX-compatible | |Symbian |YES |Partially, tested only in the emulator () |

Note:

() -

Getting the source code

In order to get get the source code, you need to register to get a Qt Developer account. Moreover, you need to set that account up for Gerrit usage (see Setting up Gerrit).

You can then check out the repository using git, like this:

git clone ssh://<username>@codereview.qt.io:29418/playground/qtaudio3d.git<code>

<username>: the Gerrit user identifier

== Building and Installing ==
The following is a preliminary procedure for building and installing the module for Qt5 on Windows using "QtCreator":
http://qt.nokia.com/products/developer-tools/.

First you need to [[:Building_Qt_5_from_Git|build Qt5 from source]]. 

*Note: You do not need to build all Qt5 components, it is enough to just build the qtbase module.

In the following, we'll assume that qtbase from Qt5 has been built and is located in:

с:5-build\qtbase

Next, you need to open "QtCreator": http://qt.nokia.com/products/developer-tools/

Select "Tools->Options->Build & Run->Qt Versions", add a new profile that contains the path to the Qt5 qmake.

In our case this would be the path:

c:5-build\qtbase\bin\qmake.exe<code>

Now that all preliminary preparations are completed, you can proceed to building the QtAudio3D module itself.

=== Building ===
To build the module, you must go to the source directory of your local clone of the QtAudio3D repository:

cd qtaudio3D

Now run QtCreator and select the QtAudio3D CMakeLists.txt cmake file found in the project root folder.

$projectroot/CMakeLists.txt<code>

=== Installation ===
After building the module, there will be two library files (Release and Debug builds, respectively) in the Qt5 qtbase binary directory:

c:5-build\qtbase\bin\QtAddOnAudio3D1.dll c:5-build\qtbase\bin\QtAddOnAudio3Dd1.dll

In addition, copy the whole QtAddOnAudio3D folder from the QtAudio3D shadow build directory to the Qt5 qtbase include directory:

cp audio3d-build-desktop-Qt_5_0_0qt5-build3D c:5-build\qtbase\include\QtAddOnAudio3D

Using

Known Issues

Fill up