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IOS SOUND IMAGE: Difference between revisions
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{{Cleanup | reason=Auto-imported from ExpressionEngine.}} | {{Cleanup | reason=Auto-imported from ExpressionEngine.}} | ||
= IOS sound and image = | |||
For to play sound file on IOS platform you can't store in qrc file but you must put it in the bundle together the qml files. | For to play sound file on IOS platform you can't store in qrc file but you must put it in the bundle together the qml files. | ||
Here [https://github.com/niqt/iosqt https://github.com/niqt/iosqt] you can find my example that plays sound on IOS. | Here [https://github.com/niqt/iosqt https://github.com/niqt/iosqt] you can find my example that plays sound on IOS. |
Revision as of 16:01, 5 March 2015
This article may require cleanup to meet the Qt Wiki's quality standards. Reason: Auto-imported from ExpressionEngine. Please improve this article if you can. Remove the {{cleanup}} tag and add this page to Updated pages list after it's clean. |
IOS sound and image
For to play sound file on IOS platform you can't store in qrc file but you must put it in the bundle together the qml files. Here https://github.com/niqt/iosqt you can find my example that plays sound on IOS. The most important part is this (in .pro file), where puts the qml and audio in the bundle:
DATA_FILES = $$PWD/qml/iosqt/main.qml ../iosqt/page.qml ../iosqt/audio.mp3
ios: {
data.files = $$DATA_FILES
data.path = Documents
QMAKE_BUNDLE_DATA ''= data
}
obviously you have to include the plugin:
QTPLUGIN''= qtaudio_coreaudio
QTPLUGIN ''= qtmedia_audioengine
QTPLUGIN''= qavfcamera
QTPLUGIN += qavfmediaplayer
thus in main.qml:
MediaPlayer {
id: playMusic
volume: 0.5
source: "audio.mp3"
}
Good fun