Qt wiki will be updated on October 12th 2023 starting at 11:30 AM (EEST) and the maintenance will last around 2-3 hours. During the maintenance the site will be unavailable.
Box2D: Difference between revisions
Jump to navigation
Jump to search
AutoSpider (talk | contribs) (Add "cleanup" tag) |
AutoSpider (talk | contribs) (Convert ExpressionEngine links) |
||
Line 7: | Line 7: | ||
= Box2D = | = Box2D = | ||
[http://www.box2d.org Box2D] is an open source C++ physics engine for simulating collisions and other 2D motions of rigid bodies which can be easily integrated with Qt. The main developer of Box2D is Erin Catto and it is distributed under the [http://en.wikipedia.org/wiki/Zlib_License zlib license]. | |||
Box2D is widely used by games including | Box2D is widely used by games including [http://conversations.nokia.com/2011/07/05/angry-monsters-appy-families/ Angry Birds and Angry Monsters]. | ||
== See Also == | == See Also == | ||
* | * [http://www.box2d.org/features.html Box2D Features] | ||
* | * [http://blog.qt.io/blog/2010/02/26/qt-box2d-is-easy/ Qt + Box2D is easy!] | ||
* | * [http://code.google.com/p/box2d/ box2d Project] | ||
* | * [https://projects.developer.nokia.com/qmlbox2ddemo QML Box2D demo] | ||
* | * [http://gitorious.org/qml-box2d QML Box2D Plug-in] |
Revision as of 08:06, 4 March 2015
This article may require cleanup to meet the Qt Wiki's quality standards. Reason: Auto-imported from ExpressionEngine. Please improve this article if you can. Remove the {{cleanup}} tag and add this page to Updated pages list after it's clean. |
English Български
Box2D
Box2D is an open source C++ physics engine for simulating collisions and other 2D motions of rigid bodies which can be easily integrated with Qt. The main developer of Box2D is Erin Catto and it is distributed under the zlib license.
Box2D is widely used by games including Angry Birds and Angry Monsters.